B.S. in Computer Game Development Resume Example
Student Seeking Internship
Michael Sota
773-123-4567
DePaul University Computer Games Development student pursuing internship
in Level Design or Programming.
EDUCATION
DePaul University, Chicago, IL Expected June 2015
Bachelor of Science in Computer Games Development
GPA: 3.0/4.0
TECHNICAL
SKILLS
C, C++, C# Java Unreal
Unity3D Adobe After Effects Adobe Photoshop
Autodesk Maya Microsoft Visual Studio MS Office
COURSE
PROJECTS
Game Modification Workshop Winter 2013
Designed, coded and implemented mobile game app.
Implemented 2D character and animation gameplay.
Served as QA for team and troubleshooted bugs.
Level Design Spring 2013
Prototyped level design ideas and pitched final level design to class.
Designed and implemented gameplay levels in Unreal.
Finished level with fine detail using models given in Unreal.
EXPERIENCE
Bloomingdale Park District, Bloomingdale, IL June-Sept 2011
Lifeguard
Instructed 5-12 year olds in swimming techniques and safety 5 times a
week.
Supervised swimmers in park district pools to ensure safety and safety
protocols for swimming.
Performed first aid and CPR if needed to swimmers.
ACTIVITES
DePaul University DeFrag - Member 2012 Present
B.S. in Computer Game Development Resume Example
Student Seeking Full-Time Employment
EDUCATION
DePaul University, Chicago, IL June 2014
Bachelor of Science in Computer Game Development
Concentration: Systems Programming
GPA 3.5/4.0
DePaul University Dean’s List
RELEVANT EXPERIENCE
Independent Game Studio- Chicago, IL
iOS App/Game Developer Jan 2014 - Present
-Assisting senior developer with build, design and implementation of mobile software
for iOS applications game.
-Optimizing mobile software for animation performance.
Babaroga - Chicago, IL June 2013 Sept 2013
QA Intern
- Identified inaccuracies in software and brainstormed potential solutions with
production and engineering teams and managers for iOS games.
- Provided detailed feedback and wrote accurate and specific bug reports,
providing descriptions of how the bugs could be reproduced.
COURSE PROJECTS
Senior Capstone: Game Development Project I & II Winter-Spring 2014
-Programmed and designed game using Unity3D with five other students.
-Implemented sound, gameplay animations, UI, controls, introduction/tutorial
scene, and character launch physics.
- Tools: C++, Python, Unity 3D
RELEVANT COURSEWORK
Data Structures in C++
Computer Systems I & II
Game Performance Optimization
AI for Computer Games
Architecture of Computer Games
Game Programming for Mobile
Devices
Multiplayer Game Development
Architecture of Computer Games
Physics for Game Developers
TECHNICAL SKILLS
C++, Objective-C, C#, Python, OpenGL, MS Visual Studios, Windows, iOS, Unity 3D
SCOTT ELMUDESI
WEBSITE: WWW.SCOTTELMUDESI3D.COM Email: SCOTTELMUDESI@GMAIL.COM CELL: (312) 123-4567