HispaBrick Magazine®: First of all, tell us a little bit about yourself.
Robenanne: My name is Robert (aka Robenanne). I am 51 years young and live in in the city of Almere in the Netherlands. I
work as an architectural draftsman. My hobbies are shing, photography, and designing with LEGO®.
HBM: When did you start playing with LEGO®?
R: I have been building and playing with LEGO® for many years. When I was young I loved to play with LEGO® bricks, and I
remember that my rst set was the 336 Firetruck [1] (pcs: 77 1968-1970). After having my two sons my interest rekindled and we
enjoyed playing together with LEGO®.
HBM: What is/are your favourite theme(s)?
R: I don’t have a speci c theme. I like, for example, the big sets such as the Sopwith Camel, Red Baron, VW camper, Mini
Cooper, Emerald Night train and the Star Wars Millennium Falcons. Also, I collect the Star Wars micro ghters and the Batman
mini gures. My favorite LEGO® Ideas sets are the Caterham Seven 620R and Wall•E.
HBM: What inspired you to create the Old Fishing Store?
R: I got my inspiration from the HO train model houses, the LEGO® Christmas houses and sea villages. My interest in shing
and my job as an architectural draftsman also provided a lot of inspiration and an eye for detail to create this kind of shing village
theme building project.
HBM: What made you decide to put your project on LEGO® Ideas?
R: After designing some small projects, I submitted them to Digital Designer Gallery [2] because I was not sure about my models.
So after some great comments and some different LEGO® MOC sites, I decided to submit some of my projects. I have known
about the LEGO® Ideas site for a while and submitted two designs in 2014: the Old Fishing Store and the Boat Repair Shop.
But they were both declined, because the images I had made looked like box art. After about a year, around Christmas time, I
decided to submit the Old Fishing Store again.
Interview: Robenanne - The Old Fishing Store
By HispaBrick Magazine®
Images by Robenanne and LEGO® System A/S
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HBM: Do you have any other projects on LEGO® Ideas? How are they doing?
R: When the Old Fishing Store was submitted and gained a lot of interest from the LEGO® Ideas members, I guess my
con dence grew. So I submitted the Boat Repair Shop which also got a lot of support from the LEGO® Ideas members and fans.
I got a lot of questions about building projects, whether this would be a complete village, and comments saying it would be a
great new LEGO® theme and so on.
I have 12 buildings that make up the Sea Front Village and I have submitted ve projects. At the moment I am also working on a
new theme, let’s call it Caribbean projects. The rst one is the Creole Inn, which can be seen on my own website:
www.ramt-brick-design.com
HBM: The images of your projects look very real. How did you get this excellent quality?
R: I tried different kinds of LEGO® designing software. After designing my rst project, the Ice House factory, the software that
I used gave a poor quality screenshot, so I had to look for an alternative rendering program. It was a challenge to nd the right
program that could read and import my les.
The rendering software that I use (LDD Converter and POV-Ray) give me a lot of control over the lighting and color channels,
which gives it an excellent realistic quality.
Boat Repair Shop
Sea Front Village
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HBM: What impact do you think having high quality digital images has on a project? Do you think physical images have a (dis)
advantage?
R: There is a difference between digitally and physically designing projects. If you create big projects, you need a lot of bricks
and in the right color. This could be very costly. But there’s fun in building your creations physically. Some designers have an
area with special lighting or a mini photo studio for taking their model pictures. After taking a lot of digital pictures, you can edit if
needed and pick the best ones to submit.
With digital designing you have all the blocks and colors you want to use. But to get the right images you need the right software.
It is important that your digital camera is set to the right view for your model. The lighting is also important; there are a lot of
settings depending on which software you are using. But this can be a very time consuming venture. So in my opinion there are
advantages to both methods. It depends on which quality you are happy with.
HBM: Can you tell us a little about the design process of your projects? (Do you make a physical model before you build
digitally? Do you check the digital model against some kind of physical construction…?)
R: I usually start by gathering information about the design that I want to build. This can be very helpful for details and gives you
some information about the history of the building. Or you can design something ctional and then look at architectural building
sites or whatever else is your source for inspiration. There are other ways to gather information, such as libraries, different
internet sites, or even pictures you have taken on vacation.
Start by studying the information before making the sketches on LEGO® graph paper. Try to make many sketches from different
angles. If you are pleased with the results you can then add details. I like to place them on different elevations. My rst drawing
sketches are done without any scale.
After completing my sketches, I will draw the oor plans and elevations to scale with help from a LEGO® scale converter on A4 or
larger size paper. When the drawings are complete, I like to determine what color scheme to use on the model after choosing the
best general color.
Once the drawings are complete we are going digital. I like to work with LDD (LEGO® Digital Designer). It’s a very straight-up
software package that is very easy to master: click and play. So after I transfer my sketches to LDD, I can start tweaking or
adding and change color scheme. After the model is done, I start placing the details like animals, mini gures, barrels, bushes,
scrubs, tools, etc.
Robenanne with the digital model of the Old Fishing Store
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HBM: What does it take to create and push a successful project on LEGO® Ideas?
R: I think imagination and creativity will help to create a project. It’s hard to nd something new and innovative. But if you make a
creation that you have a good feeling about, you should submit it to LEGO® Ideas. Then start promoting your project on different
LEGO® MOC sites. The whole process is part of the fun, whether your project makes it or not.
HBM: The Old Fishing Store has been approved and the Boat Repair Shop is being reviewed. What has the experience been like
for you so far?
R: The Old Fishing Store gained a lot of attention and supporters at a fast pace. This was an experience on its own. I was very
pleased with the comments I got and I tried to answer each and every one. After it got approved, another experience started with
LEGO® Ideas Billund and their team. And before I knew it the Boat Repair Shop also made 10k supporters. People asked how it
felt when I saw it had made the 10k, but I don’t know as it happened overnight. But as you can imagine I was very pleased. So far
it’s been an enjoyable experience.
HBM: Do you think the Boat Repair Shop has less chance of becoming an of cial LEGO® Ideas set because The Old Fishing
Store has been approved?
R: That is a hard question. I guess so, but I can’t complain as I have a set that is being developed by LEGO®. But I won’t mind if
the Boat Repair Shop joins the rst model that I submitted.
HBM: It is unlikely that all of your projects will end up becoming LEGO® Ideas sets. Do you plan on releasing (selling) building
instructions for the projects that gather a lot of support but don’t become of cial LEGO® sets?
R: I don’t think all my submitted LEGO® Ideas sets will become of cial LEGO® sets, but I don’t mind. After you submit a model,
there are some rules that you have to follow. So with that in mind, I can’t release any building instructions as yet. But I am looking
forward to nding the right building instruction creator to release some of my other Sea Village projects.
HBM: Do you have any physical MOCs? Do you display them at any events?
R: I have made parts of all of my creations to try out the construction and stability. The Old Fishing Store was very close to being
nished, but then an accident happened (my cat ran over it). Shortly after, I started collecting parts all over the world to get the
Boat Repair Shop physically built. I don’t go to events, so it’s standing proudly in my LEGO® room.
[1]
http://brickset.com/sets/336-1/Fire-Engine
[2] http://ldd.us.LEGO.com/en-us/gallery
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Old Fishing Store digital image