University of Connecticut
OpenCommons@UConn
Honors Scholar 6eses Honors Scholar Program
Spring 5-1-2014
Heroes to Horrors: Metamorphosis as Combat
Trauma in the Mythology of the West
omas Passarelli
University of Connecticut, Storrs, thomas.passarelli.[email protected]
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Recommended Citation
Passarelli, 6omas, "Heroes to Horrors: Metamorphosis as Combat Trauma in the Mythology of the West" (2014). Honors Scholar
eses. 393.
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Passarelli 1
Heroes to Horrors:
Metamorphosis as Combat Trauma in the Mythology of the West
Thomas Passarelli
“The mythology of a people is far more than a collection of pretty or terrifying
fables to be retold in carefully bowdlerized form to our schoolchildren,” writes H.R.
Ellis Davidson in his treatise on the Gods and Myths of Northern Europe.
Expanding on this, he argues that mythology takes the form of something like a
record of ancient problem solving, a “comment… on the mysteries of human
existence and the human mind” as they are understood by the people and period in
question. If we hold this view to be correct, a review of ancient mythology becomes a
rewarding and enlightening study on the social and cultural realities of life in an
“earlier age” (Gods and Myths 9), and it is while looking through this lens that I
began an examination of Western heroic mythologies, with a focus on how early
Western societies discussed the psychology of their fighting-men upon returning
home from war.
Lacking a modern understanding of trauma’s effect on the brain, the Celts,
Anglo-Saxons, and early Norse nevertheless depicted their mythological warriors as
suffering from traumatic symptoms identical to those seen in veterans of modern-
day conflicts. In an attempt to understand the process suffered by their soldiers—
many of whom left home as fit, whole men well-suited to their cultural surroundings
but returned as unpredictable, antisocial “monster[s]” (Qtd in Achilles in Vietnam
33)—the tellers of these tales turned to the mythological conceit of metamorphoses.
Passarelli 2
Through a comparative study on the shapeshifting Cúchulainn of the Irish Táin Bó
Cúailnge, the bestial Grendel of Beowulf, and the berserk, shamanistic warriors of
the Old Norse sagas against the experiences of modern soldiers suffering from
combat-induced post-traumatic stress disorder, I hope to show how instances of
animalistic transformations served as an analogue for combat trauma in early
Western storytelling.
Before engaging with the central argument of the paper, there are two
matters that should be addressed: the relative silence of the classical world in the
conversation ahead, and the portrayal therein of mythologized figures as living
entities capable of being described as symptomatic of psychological disorders.
Given the level of interest Greek and Roman literature devotes to both
metamorphosis and the psychological ramifications of warfare, a reader may
wonder why classical sources are largely absent in this study. To put it simply, the
link between traumatic battle experience and transfiguration seen so readily in the
mythologies of the British Isles and Scandinavia is not nearly as apparent in the
literature of Greece and Rome. The Iliad comes close, with Achilles (whose status as
a traumatized soldier hardly requires justification, given Shay’s extended argument
on that very subject) comparing himself to predatorial animals like “lions” and
“wolves” (Lattimore 442) and “flirt[ing]…with cannibalism
1
” (Achilles 88)—two dire
symptoms of the traumatized state—but the text stops short of drawing a blatant
connection between trauma and the loss of one’s humanity. That said, the classical
1
“…Would God my passion drove me to slaughter you and eat you raw…” (Qtd in Achilles 88)
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texts do, at times, create an intriguing parallel between the process of
metamorphosis and the institution of slavery: a link that serves to reinforce the
argument to come.
For both modern and ancient soldiers, Jonathan Shay—a physician with an
acute interest in combat-induced psychological trauma—argues that to participate
in combat is to fall under a “condition of captivity and enslavement” (Achilles 35).
He describes a long-term armed conflict as, essentially, a “mutual struggle to
paralyze or control the will of enemy soldiers by inflicting wounds and death and
creating the terror of these”: a “reciprocal” attempt on both sides to reduce their foe
to “the broken mental state of a slave” (Achilles 35). This process becomes
particularly relevant to the discussion at hand when one considers that—in some
classical texts— to undergo a metamorphosis into an animal is analogous to
suffering enslavement.
The clearest instantiation of this trope can be found within Apuleius’ The
Golden Ass, which follows the transformation of a privileged highborn adventurer,
Lucius, into a donkey: a working animal that Hopkins notes as being a classical
“symbol for a slave” (Hopkins 15). This change immediately precedes his abduction
by a group of bandits and a series of events in which he is sold to one owner after
another, suffering all the while intense, life-threatening beatings that leave him
covered in “blood smeared” (Walsh 130) abscesses. His tortured descent into a
condition “menial” (Walsh 121) even for an ass, and his state of enslavement—
brought on by metamorphosis—necessarily reminds a reader of Shay’s description
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of warfare. If to participate in war is to become a slave, and to become a slave is to
become an animal, this classical viewpoint could be seen to support the idea that
post-combat trauma is closely tied to metamorphosis in certain subsets of the
western mythological canon.
As to the second point: for the sake of clarity, I discuss mythological
characters proceeding through the events of their respective narratives as though
they were biological entities responding to real experiences. This conceit makes it
easier to follow the chronological progression of their lives, accounting for the
psychological and physiological changes they develop along the way. It is important
to remember that—despite this technique—these characters are representative of
cultural ideals that extend far beyond the level of the individual: the story of
Cúchulainn exists today because it addressed an issue important enough to the
society that produced it to merit passing it down through oral tradition.
In recounting the clinical criteria for diagnosing a patient with post-
traumatic stress disorder, Shay tells us that someone who “has experienced an
event that is outside the range of usual human experience and that would be
markedly distressing to almost anyone” is at risk of developing a bevy of
psychological symptoms. Of particular interest here is a tendency on the patient’s
behalf towards “outbursts of anger” and “random, unwarranted rage” (Achilles in
Vietnam 165-166) towards friends and family: a psychological profile that is
particularly prevalent among those who developed their “psychological injury”
(Odysseus in America 4) on the battlefield.
Passarelli 5
This idea that some soldiers who return from warfare struggle to contain an
inner “monster” (Qtd in Achilles 33)—a second self prone to uncontrollable bouts of
violence, forged in the heat of war and unknowingly brought home after the
cessation of conflict—is a concept that would perhaps strike an early Celtic listener
as hauntingly familiar. Within the Táin Bó Cúailnge, an ancient Irish vernacular
epic, violence against friends and family is almost invariably carried out by battle-
scarred veterans whose characterizations are laden with animal imagery. The
clearest example of this can be seen in the epic’s principal character, Cúchulainn: a
man who killed countless hundreds of his allies on the battlefield whilst under the
influence of a grotesque and maddening metamorphosis.
While the exact nature of Cúchulainn’s physiology is a matter of some
confusion, given that he is said to be the product of a divine father and mortal
mother, his first precocious experiences with combat imbue him with an “animal
essence” (Larsen 175) that follows him for the rest of his life. Throughout the
narrative—and particularly so after he begins life as a fighting man, as Larsen
notes: “When Chú Chulainn fought it was as if an animal fought” (Larsen 175)—
Cúchulainn is described in a manner more befitting a beast than a man: he bears a
constant “snarl” as he “prowl[s]” across the battlefield, “melted to a mis-shape”
(Kinsella 62, 63), and when he “wrenches into shapes” on the warpath, his enemies
are forced to endure the sound of his “howls” (Kinsella 109) echoing across the
space.
Passarelli 6
At very young age, Cúchulainn sets out armed with a “toy shield… and
javelin” to visit his uncle and adoptive father, Conchobor. Nearing his uncle’s hold,
he encounters a group of his maternal cousins, who—not realizing the identity of
the child—deny him a “promise of safety” and subsequently launch a violent assault
against him. Enraged by the sudden provocation, the young Cúchulainn undergoes
his first “warp-spasm” (Kinsella 77): a disfiguring metamorphosis that distorts his
body into inhuman form. One eye is “squeezed… narrower than the eye of a needle”
while the other opens “wider than the mouth of a goblet”, and his mouth splits into
an animalistic snarl that reaches ear-to-ear. So transformed, he “make[s]
onslaught” (Kinsella 77) on his attackers, beating down fifty before Conchobor steps
forward to halt the fray.
His first physical transformation as a child is accompanied by a metaphorical
metamorphosis as well. Some time after making peace with the boy-troop, and
shortly after Cúchulainn has his first brush with actual combat—an episode in
which he sustains “fifty wounds” (Kinsella 81) and kills nine men—Cúchulainn is
invited to attend a feast at the hold of Culann, an ally of his adoptive father. When
the child arrives, however, he is attacked by Culann’s guard dog. Cúchulainn
defends himself in a barehanded assault that mimics the animalistic ferocity of his
foe, “clutch[ing] the hound’s throat-apple in one hand” (Kinsella 83) and throwing it
at a nearby pillar with such intensity that the animal’s limbs are ripped from their
sockets. Though impressed with the child’s prowess, Culann is distraught at the
death of his “valued servant, [the] hound”. Cúchulainn swears to make the situation
Passarelli 7
right, declaring that—until such a time that he could “rear… a pup from the same
pack”—he would act, himself, as Culann’s guard dog. In promising this, he earns
himself a title that meshes well with what Larsen describes as his “essentially
animal” (Larsen 175) nature: “Cúchulainn… the Hound of Culann” (Kinsella 84).
Though these youthful experiences with combat are relatively benign when
compared with the carnage Cúchulainn witnesses (and takes part in) in his later
years, they are laden with the sort of experiences that Shay describes in Achilles in
Vietnam as being particularly likely to result in combat-induced trauma.
Cúchulainn approaches the hostile “boy-troop” (Kinsella 76) as both a blood relative
and a friend, and anticipates a similar reception. Their unexpected violent
reaction—to which he responds with self-righteous fury (“’I am in the right, friend
Conchobor,’ [Cúchulainn] said. ‘I left my home… to join their games, and they
treated me roughly” (Kinsella 78))—is a violation of Cúchulainn’s cultural and
moral expectations, a group of beliefs that Shay gathers together using the Greek
word “themis” (Achilles 5).
Themis, at its core, describes a warrior’s sense of “right and wrong”, his
“moral order[s], convention[s], normative expectations, ethics, and commonly
understood social values”. When a fighting man’s sense of themis is wronged—
particularly when the offender is an ally—the reaction is invariably “violent rage”
(Achilles 5), as we have just seen in The Táin. When this “betrayal of what’s right”
(Achilles 9) comes down on a warrior from a superior officer and places the soldier
in question in a position of danger, this sense of “indignant wrath” (Achilles 21)
Passarelli 8
festers, and when combined with the mortal fear involved with having one’s life
placed in unjust and unnecessary risk, creates what Shay calls “the first and
probably primary trauma that… [leads] to lifelong disability… Indignant rage is
uncomfortably familiar to all who work with combat veterans” (Achilles 21).
Bearing this in mind, look back to Cúchulainn’s encounter with the guard
dog. Though Cúchulainn is meant to travel to the feast alongside Conchobor, the
boy lags behind in order to play with his friends for a little while longer. The older
man—who, it must be mentioned, holds a dual position of power over Cúchulainn,
as Conchobor is both a military leader on a local scale and the child’s adoptive
guardian—“forget[s]”, when asked if anyone will be following behind him, that his
foster son will soon be joining them. He thus allows Culann to “shut the gate”
(Kinsella 83) to his keep and unleash his guard dog. Conchobor’s negligence results
in Cuchúlainn being attacked by the beast: a “savage hound” of such tremendous
strength that “three chains… with three men on each chain” are required to hold
him back (Kinsella 83). Though the boy shows no fear himself, the ferocity
attributed to the animal he faces and the terrified “anguish” (Kinsella 83) of the
onlookers inside the keep indicate that he is in a situation of considerable danger.
To reiterate: Cuchúlainn again finds himself under attack in a space he
considered to be safe, a clear violation of his warrior themis. He is placed in this
unnecessarily perilous situation by a negligent superior (an instance of “friendly
fire” and incompetence on the part of a commander that Shay notes as being a
betrayal of trust “that the combat soldier finds most offensive” (Achilles 19)), and,
Passarelli 9
following a brief but intense bout of combat, is subject to a metaphorical
transformation into a “hound” (Kinsella 84) that follows him until his death: the
first of many instances in Western mythology where bodily or spiritual
transformation follows a traumatic combat experience.
These moments of wartime betrayal and subsequent metamorphosis appear
so often within the events of The Táin that they become impossible to ignore. When
the battle for Ulster is underway, and Cúchulainn stands alone against Medb and
her immense army, the latter attempts to stem the massive losses she is suffering
at the hands of the Hound by appealing to his honor and offering him a series of
one-on-one duels with the best of her warriors. Cúchulainn accepts, but is quickly
subject to his opponents “breaking the rule of fair fight” (Kinsella 96). In one of the
earlier appearances of this trope, Cúchulainn is attacked by three warriors who
have—in a dishonorable and unusual strategy—armed their charioteers as well as
themselves. Though Cúchulainn prevails, he immediately swears an oath that he
would “hurl a sling-stone” (Kinsella 96) at Medb whenever he sees her, and in
carrying out this process, exemplifies his increasingly bestial nature: he stalks
around the outskirts of the enemy camp, throwing stones that slaughter small pets
belonging to Medb and her husband. Cúchulainn, like a predator, seeks out and
destroys small creatures of prey: a pet squirrel and bird, respectively.
These betrayals continue as the conflict wears on, and the one-on-one fights
become increasingly weighted in his enemy’s favor. Medb sends multiple warriors
out to fight the duels under various pretenses, and plots, at one point, to request a
Passarelli 10
peaceful meeting with her opponent in order to use the opportunity to “set a great
number of keen and spirited men on him” (Kinsella 137, 138). While he remains
victorious, the “cruel treachery” (Kinsella 139) of his enemy begins to wear on
Cúchulainn. Having suffered numerous injuries in a duel in which he was
interfered with by an outside force, he collapses in “great weariness” and bursts out
into a lament:
I am alone against hordes.
I can neither halt nor let pass.
I watch through the long hours
alone against all men…
I am almost worn out
by single contests.
I can’t kill all their best
alone as I am. (Kinsella 136)
Beyond the obvious psychological weariness this outburst from a previously
indomitable warrior indicates, the passage can be read as further evidence of
Cuchúlainn undergoing a metamorphosis in the throes of combat trauma, given
Passarelli 11
that it reads like a perfect instantiation of that “consistent complaint of the monster
in his narrative… that he is excluded from receiving any human affection and is,
instead, in receipt only of human aggression” (Bond). The Hound fights in seclusion,
the sole fighting-man preventing Ulster from falling into ruin while his comrades
labor under a supernatural disability, and this quest—being carried out “alone”
(Kinsella 136)—places him in a position of social isolation that speaks to his newly-
wrought animal nature, where to be “unlike humans” makes taking an active role in
society “impossible” (Bond).
The transformative burden of social isolation is one well-known to survivors
of warfare, modern and ancient alike: Shay speaks of “the destruction of… social
trust” and “isolation” (Achilles XX) as key symptoms of the traumatized state.
Combat survivors—particularly those who have previously entered into a “berserk
state” (Achilles 77) on the battlefield, a style of combat that Cúchulainn thoroughly
embraces—begin to “speak of themselves as animals [in] pain” who, by their
“nature… are thought incapable of [mental, ethical, and social restraint]”, removed
as they are from the realm of “humanity” (Achilles 84), and thus “cut off from all
human community” (Achilles 86). In these passages, where Cúchulainn fights with
darkling bestial fury against an overwhelming foe, he takes on a role reminiscent of
another ancient literary figure: that of Beowulf’s Grendel.
Though it is difficult to classify Grendel as a warrior who has undergone
metamorphosis, given the unclear nature of his physiognomy, it is undeniable that
he is a creature begat in violence and trauma: a “god-cursed brute” and descendent
Passarelli 12
of the first Biblical murderer, Cain, whose progeny are doomed to roam the earth as
“banished monsters” (Heaney 42). Much in the same way as Cúchulainn, Grendel is
described via thoroughly “animal[istic] imagery” (Larsen 180): he is called a
“prowler” (Heaney 57) in possession of “wild strength” (Heaney 55) who moves
through “loping” motions and kills men barehanded in the night, “gorg[ing]” on
their remains (Heaney 55, 56) before returning to a rough “den” (Heaney 56) far out
in the wilderness. Some translations describe him in terms even more befitting an
inhuman horror: Williamson speaks of the creature “writhing” and “sliding”
(Williamson 56) towards the sleeping men of Heorot, intent on taking their lives.
Given his overt animality, the fact that Grendel adheres quite closely to Shay’s
image of a traumatized warrior becomes significant. Grendel “scorns” (Heaney 50)
the use of weaponry and armor, preferring instead to tear his opponents apart in
frenzied fits of “blood-lust” (Heaney 43) using his own “rabid hands” (Heaney 44).
The bestial ferocity of his assaults and his immunity to the “blacksmith’s art”
(Heaney 57) place him squarely under the classification of a berserk warrior:
indeed, when H.R. Ellis Davidson writes about the “berserks” who appear in the
Icelandic sagas, he explicitly notes their “practice of fighting without armor” (Gods
and Myths 66, 67), and their supposed immunity to bladed weaponry.
We will discuss the significance of the “berserk state” (Achilles 75) in further
detail in due time: for now, it suffices to say that Shay emphasizes that the act of
berserking is a process of becoming an “animal”, and that it forms “the most
important and distinctive element of combat trauma” (Achilles 83, 75). Thus, when
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Grendel descends on Heorot, “maddening for blood” (Heaney 55), he joins
Cúchulainn in the ranks of mythological warriors who exhibit clear signs of
psychological trauma and animalistic metamorphosis brought on through violence.
The uncanny similarities between Cúchulainn and Grendel strengthen the
argument: Grendel assaults Heorot in darkness, carrying away tens of enemy
soldiers in the process. His nocturnality is so well-established that he carries the
epithet of “shadow-stalker” (Heaney 55), a fitting title for a creature that kills his
foes in a sneaking, predatorial manner. Cúchulainn behaves similarly: he pesters
Medb’s army by skulking around the periphery of their camp in darkness, lashing
out with his sling to kill hundreds of his foes as they set up camp and sleep. The
nightly massacres reduce the army to a state of cowering fear: they are in constant
motion by day to avoid Cúchulainn’s assaults, and the men “daren’t make water in
ones or twos outside the camp, but have to go in twenties and thirties” (Kinsella
112). The terror that grips Medb’s army is comparable to that plaguing the men of
Heorot in Beowulf, who—“numb with grief” (Heaney 44)—leave their hold to molder
in darkness as they “shift… to a safer distance” away from the trappings of
organized civilization and into crude “bothies”: small huts set up far outside the
walls of Heorot (Heaney 44).
Grendel likewise echoes Cúchulainn’s state of social isolation, and, in the
eyes of some commenters, extends the trope to its logical conclusion: Kathryn Hume
argues that each of the “monsters” encountered in Beowulf, including Grendel,
represent distinct “threats to social order” (Hume 5)—threats that are carried out
Passarelli 14
by figures “operat[ing] from outside” the realm of human society (Hume 7). The idea
is hardly a new one: Widdowson has pointed out that animals act as “threatening
figures” in folklore around the world: deadly sentinels who linger on the outskirts of
human life, seeking the barest pretense for latching on to those who stray from
traditional modes of “social control” (Widdowson 41). One of Grendel’s principle
motivations, Hume argues, is “a kind of envy… of the dweller in darkness for those
in light, of one from the lonely moors for those of the hall” (Hume 6). The idea that
Grendel terrorizes Heorot out of a deep-set desire for unobtainable human contact is
borne out by the text: his “rage boil[s] over” (Heaney 55) at the very moment he
touches the door of Hrothgar’s hold, and the noise and light of human habitation,
the “song and celebration… story telling and social bonding” (Williamson 29) that
take place within the halls of Heorot serve as a “hard grievance” (Heaney 43) for a
creature who can never take part in them.
This envy on the part of the outsider is, Shay tells us, often expressed by
soldiers returning home with post-traumatic symptoms. He quotes one such veteran
as saying the following during an interview with him:
I’m so envious of the normal people who can just go to the mall and
hold hands with their wife and walk around. You see, I could never do
that, because I’d be looking everywhere. Fuck! I even envy you… Here
I did three combat tours serving my country and I feel like a fucking
fugitive… like a complete freak… nobody can understand, ‘cept maybe
another ‘Nam vet. (Achilles xviii-xix)
Passarelli 15
The connection is clear: a warrior who returns from combat having undergone
significant psychological changes may well view himself as an “outcast” (Achilles
xix): a self-descriptor exacerbated by the manner in which his society—having no
frame of reference for what he has undergone—treats him as a “dangerous”
unpredictable “psycho” (Odysseus 16). Cúchulainn’s isolation and Grendel’s hatred
for the trappings of human civilization imply that this post-war isolation afflicted
ancient warriors in much the same way as modern veterans.
We have already seen that Cúchulainn—a man whose body and spirit alike
are so given to inhuman flux—has undergone a bestial metamorphosis. Grendel
might well be thought to have suffered a similar process, given his status as a
berserk—and thus necessarily traumatized, as Shay argues—warrior. It would be
prudent to further establish how this transformation is intimately related to the
psychological trauma both have undergone.
When a reader looks at Cúchulainn’s plight with a modern understanding of
war’s psychological impact, the hero’s despair becomes understandable: even a
warrior of mythic proportions is not immune to what Shay calls “the undoing of
character” (Achilles, title), an affliction that comes as a natural result of The Táin’s
particular brand of violence. The consistent battering of Cúchulainn’s themis
removes the “convention” that “makes [him] stable”, and “produce[s] bestiality, the
utter loss of human relatedness” (Qtd in Achilles 23). Indeed, when one looks at the
text with Shay’s writing in mind, the underhanded and unpredictable tactics of
Medb and Cúchulainn’s requisite state of constant vigilance come across as
Passarelli 16
remarkably comparable to modern descriptions of the Vietnam Conflict, a war that
inflicted post-traumatic symptoms on “more than half” (USVH 2) of the male
veterans involved and which was marked by Vietnamese guerilla tactics that dealt
“severe damage to a part of mental function [of the American forces] that is critical
to the maintenance of social trust: the trustworthiness of perception” (Achilles 34).
Unlike more classical “Homeric” descriptions of warfare, where combat is
“suspended every night from sunrise to sunset” (Achilles 173), Cúchulainn’s
struggles are punctuated by the same sort of “light, unrestorative doz[ing]” and
“persistent mobilization for danger” (Achilles 173) endured by American soldiers in
Vietnam: his skirmishes with Medb’s foes continue at all hours, resulting in night-
time battles with as many as “one hundred” (Kinsella 114) casualties each. More
explicitly, Cúchulainn is said to only rest “against his spear for an instant… with
head on fist and fist on spear and spear against his knee” (Kinsella 142): an image
of a warrior armed even in sleep that is echoed almost exactly in Shay’s description
of Vietnam veterans who sleep “the same way they did in combat, on their backs
with weapons… ready to attack” (Achilles 174).
In the aftermath of both his bloodsoaked childhood and the endless betrayals
of trust Cúchulainn is subjected to, he continues to be described as displaying
hallmark symptoms of what we now understand to be post-traumatic stress
disorder. At the age of seven, he places himself in a position to fulfill a druidic
prophecy, and he picks up his first set of true weaponry on a day in which it is
foretold that “he who [takes up] arms for the first time… will achieve fame and
Passarelli 17
greatness. But his life [will be] short” (Kinsella 85). Cuchúlainn receives his promise
of a glorious, though shortened life with ambivalence. Shay describes a similar
phenomenon occurring among traumatized American soldiers during the Vietnam
conflict: soldiers under intense psychological strain were quoted as being disaffected
by the prospect of death: “It wasn’t that I couldn’t be killed. I didn’t care if was
killed… I didn’t care if I lived or died, I just wanted blood” (qtd in Achilles 52). This
grim statement from one of the Vietnam veterans Dr. Shay spoke with over the
course of his research resonates closely with Cuchúlainn’s reaction to his own
prophesized doom: “’That [dying young] is a fair bargain,’ Cuchúlainn said. “If I
achieve fame [in combat] I am content, though I had only one day on earth”
(Kinsella 85).
Perhaps the most illuminating example of Cúchulainn’s resonance with these
similarly afflicted modern soldiers is brought up in Shay’s discussion of post-
traumatic stress disorder’s physical effects: a soldier afflicted with combat trauma is
locked in a state of “hypervigilance” (Achilles 170) that makes him prone to “split-
second… self-defensive responsiveness” and “combat reflexes” that persist even into
civilian life. One veteran discusses his experiences with this heightened state of
attention: “Once when my daughter was younger and I was that way, she came up
behind me and before I knew it I had her by the throat up against the wall”
(Achilles XVI). This instinctive reactivity carries on into the state of sleep: Shay
notes that “friends, family, and co-workers of Vietnam combat veterans have
learned that it is most unsafe to approach these men unannounced” (Achilles 174),
Passarelli 18
lest they—like the man who described the “crazy shit” he did when suddenly
awoken “at night” (Qtd in Achilles xvii)—react with violence. Cúchulainn displays
remarkably similar behavior in The Táin: at one point following his childhood
battles in Conchobor’s fort, a member of the household attempts to shake the
sleeping boy awake. Cúchulainn responds by instinctively “strik[ing]” the luckless
man “on the forehead with his fist… driv[ing] the dome of his forehead back into the
brain” (Kinsella 79) and is subsequently left to wake of his own accord.
This incident marks the first moment of The Táin in which Cúchulainn
performs an act of violence against a friend, ally, or family member, and it is
certainly not the last: Cúchulainn’s monstrous “warp-spasms” (Kinsella 249)
transform him from a reasonable man into a slavering beast who slaughters friend
and foe alike in his blind “battle-madness” (Kinsella 248), and it is after he is struck
by the first of these metamorphic episodes that he begins his campaign of violence
against “kith and kin” (Kinsella 247). Shortly after Cúchulainn takes on the title of
“Hound” (Kinsella 84) and receives the news of his shortened lifespan, he ventures
out into the wilds of Ireland, “looking for danger” (Kinsella 88)—an aimless quest
for violence that immediately calls to mind Shay’s anecdote of one Vietnam vet who
roamed dangerous areas of Boston at night, seeking fights
2
— and, having succeeded
in killing his prey—both human and animal alike—returns to Conchobor’s hold in a
frenzy, demanding a bout of single combat with his own people:
2
See pages xvi-xvii of Achilles in Vietnam
Passarelli 19
‘Cúchulainn turned the left chariot-board toward Emain in
insult, and he said: “I swear by the oath of Ulster’s people that if
a man isn’t found to fight me, I’ll spill the blood of everyone in
this court.” (Kinsella 92)
Though Conchobor’s timely intervention (To wit: he sends the women of Emain
forward with bared breasts, embarrassing the still-youthful Cúchulainn long
enough that he can be quite literally cooled down from his simmering state of rage)
here prevents Cúchulainn’s slaughter of friends and family, the years of combat
that follow lead him down a path that results in the murder of his own son,
Connla—a child begat at swordpoint and raised under a geis
3
to “refuse no…
combat” (Kinsella 33)—and the development on Cúchulainn’s behalf of a berserk
fighting style that sees his body wrenched into a “mottled… terrifying” (Kinsella
195) shape with a psychology to match: the very sound of distant combat sends
Cúchulainn into an incoherent bloodlust, hungering at the thought of “play of
swords — men smothered in blood — bodies swallowed up!” (Kinsella 248).
Cúchulainn’s blood-fury leads us to a line of inquiry that has as of yet been
only lightly touched upon: the prevalence of berserker tactics among the fighting-
men of the Western mythological canon, and the importance that distinction bears
when considering them in the light of modern psychology. Our discussion thus far
has been highly concerned with the idea of physical metamorphosis being a way for
3
“a prohibition or taboo, a positive injunction or obligation, something unlawful or forbidden, a curse, or
a spell or incantation.” (Quinion)
Passarelli 20
early societies to come to terms with how their warriors changed over the course of
their combat careers. It seems appropriate, then, that post-traumatic stress
disorder should be thought to alter the “brain chemistry, function, and even gross
structure in those suffering from combat PTSD” (Achilles 172). This apparently very
real metamorphosis may explain why Shay feels that a warrior who “enter[s] the
berserk state” is both “changed forever” and doomed to suffer “ life-long
psychological and physiological injury” (Achilles 98).
Though instances of berserker-class warriors have been recorded into the
historical record since the time of Tacitus
4
(and almost certainly existed long before
written record as a whole), the term itself is derived from the culture best known for
fielding them: the early Norse. To be a berserk—particularly in an Old Norse
setting—is to fight as a beast given to “wild fury” and “animal rage” (Shape-
changing 126), and, in most cases, to return home mentally scarred, socially
estranged, and prone to “fits of rage” (Gods and Myths 68).
Old Norse literature is laden with references to such warriors undergoing
both physical and metaphorical metamorphosis into suitably animalistic forms, and
many Icelandic discussions on berserks resonate strongly with the modern post-war
anecdotes put forward by Shay. Descriptions of berserkers in the various Icelandic
sagas differ in the levels of animality they attribute to the warriors. Some
mythological texts speak of berserkers as literal “shape-changers”, capable of taking
on “animal form" (Gods and Myths 68): one such example appears in Egil’s Saga,
4
Gods and Fighting Men 66
Passarelli 21
where a retired “berserk” is rumored to shapeshift into a wolf every night, giving
him the nickname of “Kveld-Ulf
5
” (Palsson, Edwards 21). Others, like the saga of
Hrolf Gautreksson, depict berserkers as something more akin to shamanistic
figures, capable of sending their spirit outward to “fight in the form” (Gods and
Myths 68) of wild animals while their human bodies rest inert, far away from the
site of combat.
In both cases, berserks who survive the violence inherent to their combat
style “[lose] their humanity” (Achilles 82), and find returning to society to be a
difficult ordeal. Earlier, we discussed a soldier who instinctually attacked his
daughter when she snuck up behind him, an episode of violence towards loved ones
that is echoed in other post-Vietnam narratives: “The [desire for] revenge never left
me,” one veteran who “went berserk” (Achilles 94) recounts in Achilles in Vietnam.
It consumed me. It consumed my mind. It consumed my body… I
carried this home with me. I lost all my friends, beat up my sister,
went after my father… every three days I would totally explode, lose it
for no reason at all… I’d be sitting there calm as could be, and this
monster would come out of me with a fury that most people didn’t want
to be around” (Achilles 95).
In a startlingly clear parallel, Old Norse sagas depict retired berserks dealing with
similar “fits of rage… inconvenient in private life” (Gods and Myths 68). In one such
instance, we see the titular hero of Egil’s Saga as a young child playing a “ball-
5
Evening-Wolf
Passarelli 22
game” (Pallson, Edwards 94) with his father, Skallagrim, a berserker and “shape-
changer” (Palsson, Edwards 72) who was said—in a manner suggestive of the
werewolf-esque Kveld-Ulf before him—to grow stronger as evening falls. Caught up
in the competition, Egil’s father lapses into a berserk state, murdering one of his
opponents by picking him up and “dash[ing] him down so hard that… he died on the
spot” (Pallson, Edwards 95). This achieved, Skallagrim grabs Egil with similarly
dark intent, and would have succeeded in killing his child had a bystander not
drawn Skallagrim’s ire onto themselves.
Episodes like this placed berserkers into an unusual social position. Though
their prowess in combat led many of their kind to become “celebrated” (Gods and
Myths 68) warriors, the mental scars left by their experiences and their
unpredictable spells of violence made re-integration into peaceful society almost
impossible: a complaint expressed numerous times throughout Shay’s text. There
was a definite social stigma surrounding the act of going berserk in early Iceland: In
Egil’s Saga, retired berserks are often depicted as being somehow wolf-like, or as
being prone to literally becoming wolves in private settings. Given that both
Scandinavian and Germanic cultures referred to “outlaws” and “those who had
forfeited the rights to participate in human societies” as “vargr”
6
(Guðmundsdóttir
282), and given the general cultural understanding of wolves as dangerous, “utterly
ruthless” (Shape-changing 134) animals, it is easy to infer that berserkers were not
readily accepted into society at large. Compounding this further, Guðmundsdóttir
6
Wolf
Passarelli 23
notes that “the ability to transform”—an act “usually associated with war and
warlike activities”—is “generally viewed negatively” (Guðmundsdóttir 277, 279) by
society as a whole.
The argument is somewhat muddied by the fact that berserkers are a fact of
history. While they may have been depicted in mythological settings as
shapeshifters or literal animals, the warriors who inspired the tales were
considerably more mundane. Even setting the mythological aspects aside, however,
there still exists considerable evidence that berserkers suffered from social
stigmatization and isolation: much of which can be derived from an excerpt of
Snorri Sturluson’s Poetic Edda entitled Sayings of the High One, which acts as a
both a religious text and a compendium of “human social wisdom” (Larrington 14).
In laying out the social guidelines for success in the Viking world, Sayings of the
High One advises strongly against the berserker lifestyle, arguing that “it is better
to live than not to be alive” (Larrington 23) and thus disdaining the risk-taking and
general “inattent[ion] to one’s own safety” that formed core “characteristics of the
berserk state” (Achilles 82).
Given the level of similarities seen thus far between modern and ancient
survivors of berserk episodes, it seems reasonable to assume that the “socially
disconnected” (Achilles 82) nature of the modern berserker was similarly present in
the berserks of early Scandinavia. This, Sayings of the High One tells us, is a
dangerous prospect: an antisocial man with “few people” to speak for him and a poor
reputation is at risk of slander and false “accusation[s]”, which, given the nature of
Passarelli 24
the society in question, could well result in “fatal… wound[s]” (Larrington 22, 30) or
social exile. The text likewise castigates those who overindulge in psychoactive
substances:
It isn’t as good as it’s said to be,
ale, for the sons of men;
for the more he drinks, the less he knows
about the nature of men (Larrington 12).
These lines implicate the berserker lifestyle on several fronts. For one, research
suggests the possibility that berserkers developed their “indifference” (Achilles 92)
to pain—and thus their reputation for being impervious to weaponry—by
consuming massive amounts of alcohol and “amanita muscaria mushroom[s]”: a
“hallucinogenic” fungus that contains a chemical compound implicated in
schizophrenia and psychosis (Fabing abstract). The downside of this process—that
is to say, forgetting “the nature of men” (Larrington 12)—carries a polyvalent
criticism of the berserker style of combat: someone who knows less of “the nature” of
the men around him may well struggle—as we have witnessed in previously
examined berserk fighters—to differentiate friend from foe. The criticism could also
be read as a warning against the metamorphic effects of giving in to berserk rage. A
warrior who knows less of the “nature of man” necessarily knows less about his own
Passarelli 25
human nature: his mind is clouded by animalistic impulse, and he loses touch with
the principle characteristics of humanity.
To return to our discussion on mythological Norse berserkers, we can look to
the Saga of the Volsungs, with a particular emphasis on the ‘donning of the skins’
episode and Fafnir’s transformation from man to dragon in the latter portion of the
narrative. Prior to his metamorphosis in the forest, Sigmund—the sole surviving
son of the late King Volsung and a warrior who has already displayed some
measure of bestial prowess by killing a wolf with his teeth alone
7
—is living as a
refugee in a woodland den. His sister Signy has been forced into marrying the man
who murdered her father, and she sends what offspring the union produces to
Sigmund to test their strength, and to raise them up as warriors who will take their
mother’s vengeance against their own murderous father. The first two children are
found lacking, and thus die at Sigmund’s hand. The third, Sinfjotli—who,
unbeknownst to Sigmund, is actually the product of an incestuous pairing between
himself and Signy
8
—survives his father’s tests and begins learning the art of
combat.
In order to “accustom the boy to hardship”, Sigmund brings him deep into the
forest, where they “kill… men for booty” (Byock 44). While carrying out this process,
they come across a small house holding “two sleeping men” bearing “wolfskins”.
Sigmund and Sinfjotli take the skins, and find themselves transformed by a “weird
7
See Byock 41
8
For the sake of clarity: Signy bore a supernatural disguise during the act of conception.
Passarelli 26
power”, the effects of which they are unable to undo. The exact nature of the
transformation is uncertain, but given that they are said to “howl” with the voice of
a wolf and attack by biting the windpipes of their enemies, it is safe to assume that
the metamorphosis brought on by the enchanted skins is both literal and
gratuitously physical (Byock 44).
This passage is suffused with the same sort of material that characterizes
both Cúchulainn and Grendel as traumatized warriors. Sigmund, for his part, has a
history laden with traumatic experiences: he stands as the sole survivor of a war
that killed his father and the majority of his family, and he was made to watch as
nine of his brothers were bound outdoors and left to be devoured by a wolf, one by
one. Sigmund himself would have met a similar fate, had the experience not
awakened an animal impulse within him: when the creature drew near to his face,
he “bit into the wolf’s tongue” (Byock 41) and held on until it was wrenched out “by
the roots” (Byock 42). Sinfjotli was likewise subject to physical abuse from early
childhood, and was thrust into combat around the age of ten. Their mutual
transformation is brought on by wolfskins discovered whilst on a campaign of
violence, and while the fate of the men who originally wore them is not spelled out
in the text, it would be safe to assume that the skins did not change hands
peacefully. Sigmund and Sinfjotli’s metamorphosis is precipitated by violence:
violence carried out by individuals likely laboring under some measure of combat
trauma.
Passarelli 27
The similarities to our earlier discussions continue. Just as Cúchulainn is
said to have murdered his son and Grendel—a descendent of Cain—is described as
a “kin-killer” (Williamson 28), Sigmund’s transformation into a wolf leads him into
a violent confrontation with his own child. Prior to falling under the influence of the
skins, Sigmund treats Sinfjotli with grudging respect: while he erroneously believes
the boy to be the “son of King Siggeir
9
”, he notes that Sinfjotli “[takes] much after
the Volsung race”, and thus refrains from injuring him in the same manner as his
half-brothers before him. Once in the form of a wolf, however, Sigmund becomes
prone to bouts of unpredictable rage: when Sinfjotli pays Sigmund disrespect by
questioning his prowess in combat, the latter pounces on his son and “fiercely…
[bites] him on the windpipe” (Byock 45). While the wound is not fatal, the attack
was severe enough to disable Sinfjotli: he must be “carried” (Byock 45) back to their
dwelling, where he lays in recovery for an unspecified number of days. This episode
hearkens back to our earlier discussion: “rage at [one’s] family” and “social…
isolation” (Achilles 165
10
) are hallmark symptoms of combat induced trauma, and
Sigmund has given himself over to both.
Furthermore, the event that provokes Sigmund’s anger falls very much in
line with our earlier conversation regarding the erosion of themis and the betrayal
of “what’s right” (Achilles 3) that provokes wronged soldiers to anger. Before setting
out their separate ways into the forest, Sigmund lays out the following rules of
engagement:
9
The aforementioned murderer of King Volsung.
10
Shay specifies “unwarranted” rage: the seemliness of Sigmund’s reaction to his son’s banter is debatable.
Passarelli 28
Now they set out into the forest, each going his own way. They agreed
then that they would risk a fight with as many as seven men, but not
with more, and that the one being attacked by more would howl with
his wolf’s voice. “Do not break this agreement,” said Sigmund,
“Because you are young and daring, and men will want to hunt you”
(Byock 44).
Sinfjotli scorns his father’s orders, choosing to remain silent as he battled with
“eleven men” (Byock 44). He is victorious, though he suffers significant wounds in
the process, and his taunting after Sigmund arrives on the scene (“I did not want to
call you for help. You accepted help to kill seven men. I am a child in age next to
you, but I did not ask for help in killing eleven men” (Byock 45)) is what drives his
father into a rage. Sigmund had laid out a very specific plan of action for both
himself and his comrade-in-arms: both men’s lives were dependent on it being
followed. When Sinfjotli “break[s] the agreement”, he disrupts Sigmund’s sense of
themis and damages the bond of “social trust” (Achilles xx) the two shared.
Sinfjotli likewise displays symptoms of psychological trauma, and unlike his
more cautious father, he embraces the delusional ethos of the berserker: a combat
style perhaps influenced by his experiences in the forest, given that Shay lists both
“being wounded” and “being surrounded” (Achilles 81) in combat as typical triggers
of the berserk state. By fighting in an animalistic mode against an overwhelming
foe and rejecting aid from nearby allies, Sinfjotli becomes a quintessential image of
a berserker: a “soldier who routs the enemy single-handed” (Achilles 77) and who
Passarelli 29
feels that he “[can not] be killed” (Qtd in Achilles 80). He mirrors, also, the kin-
killing nature of the berserker. Just as in the case of Cúchulainn, Sinfjotli’s
exposure to combat metamorphosis as a child leads almost immediately to
unrestrained violence towards his kin: Sigmund leads Sinfjotli to the hall of the
murderous King Siggeir, where the two “fierce men… in shining mail” (Byock 45)
encounter the king’s young children. Unlike Sigmund, who stays his blade against
his sister’s remaining offspring, Sinfjotli “[does] not falter” (Byock 45), drawing his
sword and summarily executing his youthful half-brothers on the spot.
The influence of the father turning his child into a bestial murderer is a trope
that necessarily recalls the events of Egil’s Saga. Egil, like Sinfjotli, is raised by a
violent survivor of war, and he becomes embroiled in deadly combat at a very young
age: when he is six, he grows angry upon losing a game of strength against another
child, and attacks him with a bat. His intended victim “[takes] hold of him, [hurls]
him to the ground, and [gives] him some very rough treatment”. Becoming even
more furious, Egil goes off and retrieves a “thick-bladed axe”, which he proceeds to
bury handle-deep into the skull of the child who bested him (Palsson, Edwards 94).
This early episode of violence precedes others, many of which are carried out in
typical berserker style: Egil, a “drunken vainglorious lout” possessed at times by
“uncontrollable battle-fury”, learns to fight like an animal, “rush[ing]” and
“grappling” with one particular opponent before leaning forward and “bit[ing] right
through his throat” (Palsson, Edwards 10-11, 175).
Passarelli 30
The manner of his murdering calls to mind the bestial transformations other
literary examples of youthful combat yield, and is, on some level, suggestive of
cannibalism. Similar language is employed in The Táin when Cúchulainn enters
into a “warp-spasm” upon hearing the sounds of combat, and, in his “battle
madness”, expresses an incoherent desire to slaughter and consume his enemies:
“Blood blocks my heart—battle madness tears! Undo these twigs quickly
11
Loosen the hazel twigs! Quickly!” Cúchulainn said. “Play of swords… men
smothered in blood… bodies swallowed up!” (Kinsella 248).
This cannibalistic
12
urge on the part of the berserker appears in Beowulf, as well.
Grendel seeks to “stalk and kill a mouthful of mankind”, and his attacks are
grotesquely steeped in predatorial language:
[Grendel] was driven to find a fulfilling feast—
His fate was one last feeding on mankind.
…The monster never thought of holding back—
He seized the first sleeper, slit his body,
Bit open his bone-house, drinking his blood,
Swallowing flesh, feasting on hands and feet,
11
He had been tied up in restraints in order to recover from the grievous wounds of his earlier fighting.
12
Though, admittedly, there is some question as to whether or not Grendel ever was a human at all.
Passarelli 31
Eating greedily the unliving one. (Williamson 57)
The desire to pay one’s enemy the ultimate insult by consuming their corpse is,
Shay tells us, a rare but serious side effect of the berserk state, as he writes in
Achilles in Vietnam:
Clinicians working with combat veterans need to be aware that
berserking may arouse a lust to eat the enemy. Even the remembered
wish is extremely disturbing to veterans, and when it has been carried
out, the ensuing post-traumatic stress disorder is particularly
devastating and intractable. (Achilles 219)
Though we have established a connection between a berserker undergoing
metamorphosis following a traumatic experience and then engaging in violence
against loved ones, that particular pattern of cause-and-effect is not always
consistent. Within The Saga of the Volsungs, Sinfjotli follows the more common
progression for a berserker: he suffers trauma, undergoes a period of
transformation, and returns home to murder his father and half-brothers. Fafnir, a
character who appears later in the narrative, undergoes the same process in
reverse. Fierce, greedy, and otherwise dragonish from birth and hailing from a
family with a penchant for shapeshifting (his late brother, Otr, “had the likeness of
an otter during the day” and “was in many ways like an otter” even when human),
Fafnir murders his father after the family comes into a large payment of gold,
taking it all for himself. Soon afterward he stashes the gold into a “horde” and—
Passarelli 32
through unspecified means— becomes “[a] most evil serpent” (Byock 59). The
transformation is not metaphorical, but rather bodily and quite literal: When
Sigurd does battle with Fafnir later in the saga, the his foe is described as a
crawling “worm
13
”, massive in size and capable of “blow[ing] poison” from his
mouth. (Byock 63). For Fafnir, the initial combat experience and violence against
kin occurs in the same instant, but the end result—metamorphosis, and thus
traumatization—is carried out in the same, now familiar fashion as the berserkers
previously discussed.
So concludes our study on the mythological mechanic of metamorphosis in
those exposed to combat trauma. Earlier, we discussed how the narratives of
mythological figures are crafted by their respective societies to deal with important
cultural ideals, and it is this process that allows us to infer that the recurrent trope
of post-traumatic transformation in western mythology acts as a metaphorical
equivalent to the psychosocial disturbances seen in ancient survivors of armed
conflict. Cúchulainn fought with the might of an entire army in his solitary defense
of Ulster, and Norse berserks fought in a manner that exposed them to the highest
possible level of psychological trauma: both figures can be seen to act as
representations of their culture’s fighting men as a whole. For these cultures, to
fight is to court flux: the man who leaves home a hero comes back, all too often, a
horror.
13
Read: dragon
Passarelli 33
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Passarelli 34
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Passarelli 35
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